package com.Example;

public class TextureDimensions {
	
	public static final int BACK_WIDTH=GlobalSettings.VIRTUAL_WIDTH;
	public static final int BACK_HEIGHT=GlobalSettings.VIRTUAL_HEIGHT;

	public static final int BALL_WIDTH=16;
	public static final int BALL_HEIGHT=16;
	
	public static final int GROUND_WIDTH=480;
	public static final int GROUND_HEIGHT=80;
}
